Our first character design and turnaround.
For this first project we were asked to think about and develop a new character starting from a reference picture of a door.

It was supposed to be something that could think and their ability to think should have been conveyed by the design itself.
Since the door made me think about a medieval – kind of gothic design, I started thinking about a humanoid creature, maybe forgotten there, maybe there was a tomb or some kind of statue/relic behind the door. I first gathered some reference images of medieval knights and skeletons.






After this I decided I had to work first on some quick sketches to try and find some rough shapes of both the head and the general silhouette/ structure of the body.



During this phase I started to realise I wanted to move towards a more cartoonish kind of style, something that could be a bit more vibrant , I didn’t want to follow realism as it seemed to be I would be too constricted with the lines. Absolute realism could have been an issue in trying and give some expressions to the character being it made of bones . I wanted to be able to move it easily.
Having seen some things that were appealing and in tune with what I had in mind , I decided to explore more the head shapes and body structures separately .


At the end of the process , I decided to continue developing these shapes since they were expressing in my opinion a clumsy, goofy but also grounded character.
Adding some details was very fun and I had a good set of references to do it.
Here are the final drawings for my character behind the door:




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