I imported my model in Maya , resized it and then proceeded to check the mesh for animation. I plan on animating the arms since when we tested with Molly the possible position of the creature it seems the best possible action to simulate some kind of floating.
Screenshots of the model (it had to be finished at the time) in unreal engine.


here is MAYA :




i went on and with quad draw i tried to fix the triangles . I was aware that some of the branches of corals had triangles but for time reasons ans since I didn’t have to animate them, I decided to leave them aside.

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