Fixing things before exporting and exporting the models.

After modelling the creature, I divided the mesh into polygroups for the texturing before putting all the pieces together, then I went through zremeshing to reduce the polycount and put the model into Maya for retopology and animation.

At the end of this process, I intend to have two models : one low poly model to retopologise and to animate and one high poly to bake in substance painter.

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